Computer

Ditching Immediate Mode: OpenGL Vertex Buffer Objects

Yesterday, I wrote about using vertex arrays in OpenGL as a better alternative to the deprecated immediate mode. Today I will discuss a slightly more advanced topic, the Vertex Buffer Object (VBO). The process of using them is very similar to that of using vertex arrays, except you are storing the arrays in the GPU’s [...]

Ditching Immediate Mode: OpenGL Vertex Arrays

OpenGL is probably one of the most difficult things to comprehend when it comes to game development. I know that when I first started learning, it seemed easy because all of the tutorials teach you immediate mode. That is, using glBegin() and glEnd() and then calling functions to set each individual vertex, color, texture coordinate, etc. [...]

How To Install Official Nvidia Drivers in Linux

Installing graphics drivers can be a real pain on Linux. Luckily, things have gradually gotten simpler over time. If you are an Nvidia user running Linux (or in my case, a Linux user running Nvidia), then you are in luck. Installing the official Nvidia drivers is pretty simple. NOTE: I’m running Ubuntu here on my [...]